Build walls of matching numbers. Seven cards locks a wall forever — locked walls can't be touched. Knock cards off your opponent's unfinished walls before they lock. Locking 2 walls ends the game — points win it.
Start a wall with any single number, then stack that same number on it. Seven cards locks the wall — locked walls can never be knocked. All numbers = a clean wall, the most valuable kind. Every number is also a weapon: play it at your opponent's matching wall to knock its top card off. There are 17 of every number in the deck.
The deck's only special card — 46 of them, and every one is a hot potato. Build it into your own walls as a wild (numbers must always outnumber Wild Bombs in a wall), or throw it to knock any unfinished enemy wall — no matching required. One on top of the discard pile turns the pile true wild. But hold one when the game ends and it costs you a point. Spend them, or shed them.
A card you can't read isn't a card — it's a guess. We researched what actually helps people who have a hard time seeing — published vision science on aging eyes and low-vision reading guidelines — and rebuilt every number card around it, so everyone can play with total confidence:
And we're not done: braille physical decks and a fully-voiced audio mode — the whole game announced play-by-play, for players who are blind — are on our roadmap.
Head-to-head, live. Knock their walls, lock your own, show them no mercy.
3-game series matches against live players from around the world. Climb the leaderboard and win!
No clock, instant moves. Sharpen your strategy anytime — even with just a few minutes to spare.